The first iteration of Receiver was Wolfire Games’ entry into the 7-day FPS challenge. The textures were very simple, the controls were complex, but for a game created in 7 days, it was not only a technical wonder, but it brought something unique to the table in the form of in-depth weapon handling. Receiver 2, programmed over a longer period of time, gives more depth to the game overall, while maintaining the core gameplay that made Receiver so enjoyable.
Kenshi is an RPG developed and released by Lo-Fi Games in 2018. At first, the game is hostile, the user interface is clunky and confusing, and the graphics are unoptimized, making even a high-end desktop chug at times. But once the player gets over those hurdles, the game opens up to show nearly limitless role-play possibilities, and enough lore to make The Elder Scrolls blush.
This game has been sitting in my Steam library for quite a long time, probably since its release in 2018. It’s strictly meant as a 20 minute joke, and even its developer describes it as “Something to do while you download a proper game”. Still, it’s a very well crafted joke, and an excellent way to waste 20 minutes.
Heat Signature is an action/strategy/infiltration/roguelite game released in 2017. It was created by the same group of people responsible for Gunpoint, which was released 4 years prior. The two games are vastly different, but Heat Signature improves on many fronts while remaining unique.
Gunpoint is a side-scrolling puzzle/stealth game developed by Tom Francis. The game doesn’t take itself too seriously, but packs some seriously interesting features. Having been released in 2013, it was buried by bigger games like GTA V and The Last of Us. Seven years later, let’s take a look at what this game holds.