The first iteration of Receiver was Wolfire Games’ entry into the 7-day FPS challenge. The textures were very simple, the controls were complex, but for a game created in 7 days, it was not only a technical wonder, but it brought something unique to the table in the form of in-depth weapon handling. Receiver 2, programmed over a longer period of time, gives more depth to the game overall, while maintaining the core gameplay that made Receiver so enjoyable.
A team effort between All In Games, 505 Studios, and 3D Realms, Ghostrunner is a first-person action game set in a cyberpunk dystopia, featuring cyborg ninjas and one-hit-death difficulty. If you feel like you’ve heard that before, you probably have, since cyberpunk seems to be 2020’s flavor. However, we’re not here to discuss the trend’s relevance, but to take a look at what Ghostrunner has to offer, good or bad.
Teardown is an action/strategy game that has been in development since 2018, and just hit early-access on Steam. It is the brainchild of Dennis Gustafsson, the sole man behind developer and publisher Tuxedo Labs (although Teardown is a joint effort by seven people). Tuxedo Labs has been developing game engines and physics simulation software since 2001. Teardown is Gustafsson’s first entry in PC gaming, and it’s a big one.
Kenshi is an RPG developed and released by Lo-Fi Games in 2018. At first, the game is hostile, the user interface is clunky and confusing, and the graphics are unoptimized, making even a high-end desktop chug at times. But once the player gets over those hurdles, the game opens up to show nearly limitless role-play possibilities, and enough lore to make The Elder Scrolls blush.
This game has been sitting in my Steam library for quite a long time, probably since its release in 2018. It’s strictly meant as a 20 minute joke, and even its developer describes it as “Something to do while you download a proper game”. Still, it’s a very well crafted joke, and an excellent way to waste 20 minutes.